Golf games
Rules and explanation onlyBattle Golf
Also called Club elimination, Lose a club.
Battle Golf is a head-to-head game in which the loser of each hole loses a club from the bag for the rest of the round. In the common form the winner of the hole chooses which club the loser gives up, the putter is protected, and halved holes cost nothing. The match is decided on holes won.
- Players
- 2, or two teams of 2
- Penalty
- The loser of a hole loses one club for the rest of the round
- Who chooses
- The winner, in the common form
- Protected
- The putter, almost always
- Result
- Match play on holes won; the clubs are the handicap
How Battle Golf works
Two players start with full bags and play match play. Whoever loses a hole gives up one club: it goes in the bag with a headcover on, or is handed to the caddie, and cannot be used again that day. In the common form the winner of the hole picks which club the loser gives up, which is where the game gets its edge. A halved hole costs nobody anything.
The putter is protected in nearly every version, because a round without one is not golf. Some groups protect one more club of the player's choice. Everything else, including the driver and the wedges, is fair game.
The match is scored like any match play: holes up with holes to play, and the game is over when one player is more holes up than there are left. The clubs are a running, self-adjusting handicap. A player who wins the first five holes has an opponent with thirteen clubs and every reason to fight back.
Which club to take
Taking the driver early is the obvious move and usually the wrong one; most club golfers score as well with a 3-wood off the tee. The clubs that hurt are the ones with no neighbor: the only wedge, the only long iron, the hybrid the player uses for every shot from 190. A winner who takes the 8-iron and then the 7-iron has left a 40-yard hole in the opponent's bag.
Because the winner chooses in the common form, the player who is ahead gets stronger and the game can run away. That is why the variants below exist.
Teams and handicaps
Played two against two it is a four-ball match; the losing side both lose a club. Handicap strokes are usually ignored because the clubs are meant to be the handicap, though a match between very different players can start the better player a club or two down.
What Parful does
Parful does not score Battle Golf. The match itself is ordinary match play, but the game changes how the round is physically played, since a player with eleven clubs is not playing the same round as one with fourteen, and Parful will not offer as a side game something that alters the golf underneath an official card. A pair can keep the match on paper, or run a casual match play challenge on Parful for the holes and manage the clubs themselves.
This page describes the common form. Parful has not ratified a version.
Worked example
A worked example: six holes
Ana against Ben, gross scores, winner chooses the club. Each row shows the hole result and the clubs each player has left.
| Hole | Ana | Ben | Result | Club lost | Ana clubs | Ben clubs | Match |
|---|---|---|---|---|---|---|---|
| 1 (par 4) | 4 | 5 | Ana wins | Ben loses driver | 14 | 13 | Ana 1 up |
| 2 (par 3) | 3 | 3 | Halved | None | 14 | 13 | Ana 1 up |
| 3 (par 5) | 6 | 5 | Ben wins | Ana loses 7-iron | 13 | 13 | All square |
| 4 (par 4) | 5 | 4 | Ben wins | Ana loses 8-iron | 12 | 13 | Ben 1 up |
| 5 (par 4) | 4 | 5 | Ana wins | Ben loses sand wedge | 12 | 12 | All square |
| 6 (par 3) | 4 | 3 | Ben wins | Ana loses 9-iron | 11 | 12 | Ben 1 up |
- Ana took Ben's driver on hole 1 and Ben was no worse off from the tee. Ben took a run of consecutive irons and left Ana with nothing between a 6-iron and a pitching wedge.
- Hole 2 was halved and no club changed hands.
Common variants
- Loser chooses
- The player losing the hole picks which club to give up. The game stays closer for longer and is the better version for players of different standards.
- Lose one, win one back
- A player who wins a hole while clubs down gets one club back instead of taking one from the opponent. The bags tend back toward even and the match rarely runs away.
- Stroke play version
- Both players play 18 holes of stroke play and lose a club for every hole they lose to par. It is a solo test and works for a single player practicing.